iOS


ON: BY: Christopher Hannah

With iOS 11 days from being announced, you wouldn't expect a great deal of big updates to apps. But Readdle have implemented a feature, that most iOS users have been waiting for - Drag and Drop.

So on their iPad apps - Documents, PDF Expert, Scanner Pro and Spark, you will be able to drag items from one app to another when using Split View.

I don't want to write thousands of words explaining this new feature, because it just wouldn't do it justice. Instead, you can watch Readdles's demo video.

It's truly impressive, and it's what I expect a native drag and drop feature on iOS would look like. Their own implementation would of took a huge amount of work, and they've really made it look seamless. One point I have to make though, is that if Drag and Drop is announced for iOS 11, would this custom implementation be the best way to do it?

But leaving the pessimistic thoughts alone, this is an incredible feature, and makes me want to try out even more of Readdle's apps.

You can read Readdle's announcement on their blog, but if you want to know more details on these updates, and see some more examples, then Federico Viticci has written a great piece at MacStories.

Joe Cieplinski, on the way iOS handles review prompts, and the way developers have to implement them:

While working on my latest update of Fin, I spent a bit of time playing with Apple’s new SKStoreReviewController API.

For those unfamiliar, this new API was announced with the early betas of iOS 10.3, and it went live with the 10.3 release last month. Though it isn’t the only approved way to prompt a customer to rate your app on the App Store yet, that is Apple’s ultimate intention. Like it or not, you’ll have to learn to work with this thing eventually, in other words. Unless you never prompt for reviews.

If you're interested in the way apps now ask for reviews on iOS, or maybe just want to find out a developers perspective, Joe explains the pros and cons very nicely.

ON: BY: Christopher Hannah

It’s been reported by MacRumors, that the Workflow team have confirmed there will no longer be any updated for Workflow, however bugs will still continue to be fixed. It was in a customer support email, where they wrote the following:

But just so you know, we have no further planned updates for Workflow. That being said we are continuing to support Workflow's current functionality and have no plans to end support, so let me know if you run across any bugs or crashes.

This news comes under one month since Apple acquiring Workflow, and the team working on the app.

When news initially broke of the acquisition, there was various different theories, and ideas on what would happen to Workflow. Whether it would continue, be integrated deeper into the OS, or just slowly killed off.

With Workflow being such a fundamental part to many professional users, that get their work done on iOS, I’m still trying to see the good side of this. Especially as I can’t imagine Apple buying an app that is so vital to people, and then simply getting rid of it.

As David Sparks writes for MacSparky:

Whatever Apple is working on, I find it highly unlikely that it will ship with iOS 11 that gets announced in just a few months. So my guess is we'll wait until iOS 12 to get the Workflow replacement, which is most likely 14 months from announcement and 17 months away from release. Will Workflow still function up until that time? I sure hope so.

I agree with the timing aspect, it’s not really a perfect fit for any big iOS update. It’s obviously too soon to see any integration in iOS 11, but there’s a huge amount of time until iOS 12.

I can only hope that Workflow in it’s current form, is slowly going away. And that there is either a deeper version of Workflow being worked on, or that the automation features are going to be implemented at the system level, while also building a much better automation system for iOS.

The best outcome in my opinion, would be that there’s a significant update to how automation, and communication between apps on iOS happens. Because if you boil Workflow down, it’s simply an interface, for super complex URL schemes, and maybe a bit of computation in between. You can kind of tell when you’re pushing these a bit too far, when you have to convert images into Base64 encoding to transfer the data to a new application.

What I want to see are better ways apps can communicate with each other, and open themselves up to a more generic automation system, similar to Automator, that everyone can make use of.

ON: BY: Christopher Hannah

f you’ve ever been to an arcade, then you’ll know that there are a few classics that you always go back to. In Pocket Arcade, you get to experience the four main ones. They are even managed by coins, so there’s a chance to run out of money just like in real life.

You’ve got UFO Catcher, which is a grabbing style game. It’s not as weak as the ones in real life, but it can still become equally as irritating when you just miss a prize. Then there is Mayan Coin Pusher, which is the coin machine we all have probably left too much money on. Alien Whacker is the class Whack-a-mole game, and this is really fun. And lastly, there is Hoop Hero, which is a mini version of the basketball shooting game, which I find to be really suited to the iPhone.

All the prizes you collect are stored in the Gallery, and there are over 200 different prizes to collect at the moment.

I’ve seen similar games on the iPhone already, but this little collection of games are very well designed, and there’s also chances of more getting added in the future.

You can download Pocket Arcade for iOS for free on the App Store.

ON: BY: Christopher Hannah

If you like to travel, then it’s pretty much guaranteed that you’d be interested in mapping out where you’ve actually been. This is because I’m exactly the same. I’ve come across a few apps in the past that are complex travelling journal type applications, but they never seem to stick with me, because they’re just too much.

Well today I’ve found another app for iOS called “been”, which does the job in a near-perfect way.

With been, you add all the places you’ve travelled to, and it then colours in these on a map. The only choices you have are to add a whole country, or an individual U.S. state. In a perfect world I’d like to specify each city I’ve travelled to, but this is a minor issue.

But once you’ve added your travels, then you get to check the maps out. You can choose to either view a 2D map, or a 3D globe, which can be exported as an image or video respectively. If you want to make your map a bit more specific, then while viewing the 2D map you can select a continent which will show you just that on a map.

Maps

After adding all of my travels, apparently I’ve only been to 4% of the world, which I certainly need to improve on! But I’ve generated both the 2D World map image, and the 3D globe video, which you can check out below as an example.

2D World Map

3D Globe Video


If you want to mark up your travels on a map like I did, then you can download “been” for iOS from the App Store for free! It works on both the iPhone and iPad. 🌍