Joe Cieplinski, on the way iOS handles review prompts, and the way developers have to implement them:
While working on my latest update of Fin, I spent a bit of time playing with Apple’s new SKStoreReviewController API.
For those unfamiliar, this new API was announced with the early betas of iOS 10.3, and it went live with the 10.3 release last month. Though it isn’t the only approved way to prompt a customer to rate your app on the App Store yet, that is Apple’s ultimate intention. Like it or not, you’ll have to learn to work with this thing eventually, in other words. Unless you never prompt for reviews.
If you're interested in the way apps now ask for reviews on iOS, or maybe just want to find out a developers perspective, Joe explains the pros and cons very nicely.
Cabel Sasser on the latest Panic Report:
Welcome to 2017… Panic’s 20th anniversary!!
No, your eyes do not deceive you. Some of you may not know that we founded our company in 1997, but it’s true. We’re older than Facebook, older than Twitter, older than Google, and somehow still kickin’.
Every year is a little different, and last year was for sure — a little bit quieter on the software front (at least publicly), and a whole lot louder on the launch-of-a-major-multi-platform-video-game front.
Yes, it’s time: here’s a look back at 2016, and look forward to 2017.
It's a really intriguing piece, and although it's quite lengthy, I'm glad I read it. Panic is one of my favourite software companies (I love Firewatch), and Transmit 5 looks really impressive.
Read the full article on the Panic Blog.
A lot of people write long year in review blog posts, so I also decided to do one as well. But it was also beneficial for myself, as it seems I did a lot more this year than I thought I did!
Qwiki is an app for macOS, that let’s you search directly and view Wikipedia articles, directly in your menu bar. It also has sharing and export options, but that’s basically what it is.
Now in version 1.3, the app has come a long way. And it is my first proper app, meaning I spent longer in development, I had a beta testing stage, and then I actually marketed the app. I learned a lot from this project, and it’s my best app to date.
I think I may of owned this domain before 2016, but this was the year it finally got sorted out.
This website serves as my “About Me” page on the internet, a place where you can find general information, my past work, and also how to contact me.
I initially wrote about it in September, but it has been radically changed since then.
Pixels Sticker Pack
When iOS 10 (X) came out, I knew I had to create an iMessage Sticker Pack myself. So I put my pixel art skills to the test, and created Pixels Sticker Pack!
Another small project came later in the year, and it was the result of being bored in my university classes. This time it was a basic image/video upload manager, that was built with PHP and MySQL.
Again, I got bored at university. But this time I made a little game! More specifically an iPhone game, where you need to tap the screen when the line is inside the gap.
Two of my main devices received a pretty big update this year:
I write a lot on my blog, but this year I got a few opportunities (Although very similar 😉) to write on other peoples blogs:
I also started a weekly newsletter, which was fun when it started. But after a few weeks, I couldn’t think of anything interesting to write. So this was unfortunately stopped. Here is the first issue that went out, which I’m still pretty pleased with.
I also wrote about Apple’s “Hello Again” event, where they announced the pretty nifty MacBook Pro that I’m currently writing this post on. It was a while since I did a post like this, since covering loads of Apple events when I wrote AppRecap.
Although I started the year just coming back from Italy, I didn’t actually do much travelling in 2016.
However in the summer I did take a two-week trip to Crete!
I’ve had a YouTube Channel for a long time, but this year I eventually started watching loads more videos. And this got me even to create a few myself: